Metahuman Optimizer Documentation
Documentation for the MetaHuman Optimizer UE5 plugin
MetaHuman Optimizer
MetaHuman Optimizer An Unreal Engine 5.7 editor plugin for optimizing MetaHuman workflows: build morph-target faces, export ARKit poses, batch-assemble characters, and bind groom assets, all from a single editor window.
Getting Started
Everything you need to know to install the plugin and get up and running quickly.
Face Optimizer
Build morph-target-only face meshes directly in Unreal Engine, no Blender required.
ARKit52 Exporter
Export all 52 ARKit blendshape poses as OBJ files, merge them in Blender as shape keys, and reimport as an optimized morph-target face.
Auto Assembler
Batch-process multiple MetaHuman characters through the full rig, build, and assemble pipeline in one click.
Groom Bindings
Batch-create groom binding assets for any combination of hairstyles and characters in one click, instead of repeating the same manual steps dozens of times.