Pipeline Type
Placeholder — describe each pipeline type option: Cinematic (full quality, largest footprint), Optimized (reduced bone count), UEFN (Fortnite-compatible), DCC (for DCC app export).
Quality Level
Placeholder — Low / Medium / High / Cinematic — what each level affects (texture res, LOD counts, etc.).
Rig Type
Placeholder — Joints Only vs. Joints and Blend Shapes. When to use each.
Texture Resolution
Placeholder — available resolutions, trade-offs between quality and disk/memory usage, note on the texture readback fix for high-res textures.
Output Path Settings
Placeholder — how to configure where assembled assets are saved, per-character subfolder behaviour.
Full Settings Reference Table
Placeholder — complete table of all FMetaHumanBatchSettings fields: name, type, default value, description.