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Settings Reference

Pipeline Type

Placeholder — describe each pipeline type option: Cinematic (full quality, largest footprint), Optimized (reduced bone count), UEFN (Fortnite-compatible), DCC (for DCC app export).

Quality Level

Placeholder — Low / Medium / High / Cinematic — what each level affects (texture res, LOD counts, etc.).

Rig Type

Placeholder — Joints Only vs. Joints and Blend Shapes. When to use each.

Texture Resolution

Placeholder — available resolutions, trade-offs between quality and disk/memory usage, note on the texture readback fix for high-res textures.

Output Path Settings

Placeholder — how to configure where assembled assets are saved, per-character subfolder behaviour.

Full Settings Reference Table

Placeholder — complete table of all FMetaHumanBatchSettings fields: name, type, default value, description.

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