ARKit Exporter
Export all 52 ARKit blendshape poses as OBJ files, merge them in Blender as shape keys, and reimport as an optimized morph-target face.
Overview
What is the ARKit 52 Exporter? Placeholder — explain that this tab bakes each of the 52 ARKit blendshape poses into individual OBJ files by CPU-skinning the skeletal mesh at each animation frame. The 52 ARKit Blendshape Poses Placeholder — brief explanation of what ARKit facial blendshapes are...
Exporting ARKit Poses
Step-by-Step: Exporting ARKit Poses Placeholder — numbered guide from opening the ARKit 52 tab to a completed export. Setting Up Assets _Placeholder — how to assign the Skeletal Mesh asset (Face_Archetype) and the ARKit animation asset (AS_MetaHuman_ARKitMapping) in the asset pickers. LOD S...
Mesh Export
What is Mesh Export? Placeholder — explain that this tab exports the skeletal mesh in its bind pose (neutral, no deformation) as an OBJ. This is the "neutral" shape used as the base mesh in Blender. Step-by-Step: Exporting the Bind Pose Placeholder — asset picker, LOD selection, output directo...
Blender Workflow
Prerequisites Placeholder — Blender version, Python enabled in Blender, the two scripts (MergeArkit.py, AddBlendshapes.py) and where to find them. Importing OBJs as Shape Keys (MergeArkit.py) Placeholder — step-by-step: open Blender, run MergeArkit.py from the Scripting editor, point it ...
Reimporting to Unreal
Importing the FBX Placeholder — drag the FBX into the Content Browser or use File > Import, choose the correct destination folder. Import Settings Placeholder — key import options: import as Skeletal Mesh, import morph targets enabled, skeleton selection (reuse existing MetaHuman skeleton). M...