Getting Started
Everything you need to know to install the plugin and get up and running quickly.
Introduction
What is MetaHuman Optimizer? MetaHuman Optimizer is an Unreal Engine 5.7 editor plugin that solves a fundamental performance problem with MetaHuman characters: their faces are far too expensive for most games and runtime projects. This plugin gives you a streamlined set of tools to convert Met...
Requirements
Unreal Engine Version While this plugin requires Unreal Engine 5.7, this does not mean your entire game project needs to be on UE 5.7. In fact, our optimized MetaHuman meshes even work in UE4! The plugin is designed to run in a dedicated project (we provide a template project for exactly...
Installation
Purchasing on FAB MetaHuman Optimizer is available on the FAB Marketplace. After purchasing, the plugin will appear in your Epic Games Library under Fab and can be installed to any compatible Unreal Engine version from there. Installing the Plugin There are two ways to install the plugin:...
Project Setup
Template Project We provide a ready-to-use UE 5.7 project with MetaHuman Optimizer pre-installed and the folder structure below already in place. Download the template project (Dropbox link, placeholder) Open it in UE 5.7, add your MetaHuman characters, and you're ready to start processing s...
MetaHuman Settings
MetaHuman Assembly Before running the Face Optimizer or the ARKit 52 exporter, your MetaHuman needs to be assembled first. The assembly settings you choose will determine the triangle count, LOD structure, and texture quality you'll have to work with down the line. Getting this right matters, espe...