Importing the FBX
Placeholder — drag the FBX into the Content Browser or use File > Import, choose the correct destination folder.
Import Settings
Placeholder — key import options: import as Skeletal Mesh, import morph targets enabled, skeleton selection (reuse existing MetaHuman skeleton).
Material Reassignment
Placeholder — explain why materials need reassignment after FBX import and how to do it.
Material Slot Mapping Reference
Placeholder — table mapping OBJ material group names to the corresponding MetaHuman material assets (all 9 slots: head, teeth, eyes, eyelashes, eyebrows, saliva, beard, eyelids, etc.).
Assigning to a MetaHuman Blueprint
Placeholder — how to swap the Face mesh component in the MetaHuman character Blueprint to use the newly imported morph-target mesh.