Prerequisites
Placeholder — Blender version, Python enabled in Blender, the two scripts (MergeArkit.py, AddBlendshapes.py) and where to find them.
Importing OBJs as Shape Keys (MergeArkit.py)
Placeholder — step-by-step: open Blender, run MergeArkit.py from the Scripting editor, point it at the export folder. Explain what the script does: auto-detects LODs, creates a parent Face object, imports the neutral mesh, then imports each of the 52 OBJs as a shape key with a cleaned name.
Adding ARKit Shapes to an Existing Mesh (AddBlendshapes.py)
Placeholder — when to use AddBlendshapes.py instead (you already have a target mesh selected). Step-by-step.
Editing & Sculpting
Placeholder — tips for sculpting the neutral mesh or adjusting individual shape keys in Blender.
Exporting to FBX
Placeholder — step-by-step FBX export from Blender.
FBX Export Settings
Placeholder — settings table: Scale 100, Apply Scalings, Forward axis -Y, Up axis Z, include shape keys.
Multi-Character Variations
Placeholder — how to create a shared set of morph targets across multiple characters by importing their OBJs as additional shape keys on a single mesh.