Face Optimizer
Build morph-target-only face meshes directly in Unreal Engine — no Blender required.
Overview
What is the Face Optimizer? Placeholder — explain that it creates morph-target-only face meshes entirely within Unreal Engine, eliminating the Blender round-trip. How It Works Placeholder — describe the underlying mechanism: spawn a temporary actor, CPU-skin the skeletal mesh at each ARKit pos...
Usage
Step-by-Step Guide Placeholder — numbered walkthrough from opening the plugin window to a finished morph-target mesh. Selecting a MetaHuman Character _Placeholder — how to pick the target skeletal mesh (FaceArchetype) and animation asset (ARKit mapping) using the asset pickers. Building the...