What are Groom Bindings?
Placeholder — explain that groom bindings are the data assets that attach a Groom (hair/fur/eyebrows) asset to a specific skeletal mesh. Without a correct binding the groom will not follow the mesh.
The Problem with Offset Meshes
Placeholder — explain that the Face Optimizer and ARKit round-trip produce meshes with a positional offset from their original authoring space, breaking naively authored groom bindings.
How the Origin Mesh Solves It
Placeholder — describe the "origin mesh" concept: a temporary mesh created with the inverse positional offset, used as the projection reference when generating the groom binding, so the groom correctly follows the final offset mesh.
When to Use This Feature
Placeholder — after running the Face Optimizer or reimporting a morph-target face from Blender, whenever the face mesh has a positional offset applied.