What is the Face Optimizer?
Placeholder — explain that it creates morph-target-only face meshes entirely within Unreal Engine, eliminating the Blender round-trip.
How It Works
Placeholder — describe the underlying mechanism: spawn a temporary actor, CPU-skin the skeletal mesh at each ARKit pose, compute vertex deltas, register them as morph targets on a duplicated skeletal mesh.
When to Use It vs. the Blender Workflow
Placeholder — comparison table: Face Optimizer (fast, in-engine, no Blender needed) vs. ARKit round-trip (more control, editable meshes, needed for sculpting or multi-character variations).
Output
Placeholder — describe the output asset: a skeletal mesh with 52 morph targets, where to find it in the Content Browser, and how to use it.