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Usage

Step-by-Step Guide

Placeholder — numbered walkthrough from opening the plugin window to a finished morph-target mesh.

Selecting a MetaHuman Character

_Placeholder — how to pick the target skeletal mesh (FaceArchetype) and animation asset (ARKit mapping) using the asset pickers.

Building the Morph Target Mesh

Placeholder — click the Build button, what happens during processing (editor may freeze), expected duration.

Verifying the Output

Placeholder — how to inspect the resulting mesh in the Skeletal Mesh Editor, preview morph targets with the slider.

Tips & Caveats

Placeholder — editor freezes during build (synchronous), must use Development Editor build config, LOD considerations, when results may differ from the Blender workflow.

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