Step-by-Step Guide
Placeholder — numbered walkthrough from opening the plugin window to a finished morph-target mesh.
Selecting a MetaHuman Character
_Placeholder — how to pick the target skeletal mesh (FaceArchetype) and animation asset (ARKit mapping) using the asset pickers.
Building the Morph Target Mesh
Placeholder — click the Build button, what happens during processing (editor may freeze), expected duration.
Verifying the Output
Placeholder — how to inspect the resulting mesh in the Skeletal Mesh Editor, preview morph targets with the slider.
Tips & Caveats
Placeholder — editor freezes during build (synchronous), must use Development Editor build config, LOD considerations, when results may differ from the Blender workflow.