Groom Bindings
Batch-create groom binding assets for any combination of hairstyles and characters in one click, instead of repeating the same manual steps dozens of times.
Overview
What is the Groom Binding Tool? A groom binding is an Unreal Engine asset that tells a groom (hair or facial hair) how to follow a specific skeletal mesh at runtime. It maps each strand root to a triangle on the mesh surface, so the hair deforms with the face instead of floating in place. Without...
Usage
Step-by-Step Guide Open the plugin window (Tools > MetaHuman > MetaHuman Optimizer) and switch to the Groom Bindings tab. Placeholder: image of the Groom Bindings tab. 1. Add groom source folders Click the folder picker and select one or more Content Browser folders that contain your groom a...
Settings Reference
Output Root Placeholder: content browser path where all binding assets and origin meshes are saved. The tool creates the per-character and per-type subfolders automatically. Default: /Game/MetaHumans/Optimized/GroomBindings. Binding Mode Placeholder: the three options and what each one does ...
Technical Dive
Note This page explains the internals of how groom bindings work in Unreal Engine: what the solver actually does, what can go wrong, and the reasoning behind the offset mode. It is optional reading. If you just want to get bindings created, head straight to Usage. How Groom Bindings...