Groom Bindings
Automatically create groom asset bindings for offset-optimized face meshes, including cross-character binding workflows.
Overview
What are Groom Bindings? Placeholder — explain that groom bindings are the data assets that attach a Groom (hair/fur/eyebrows) asset to a specific skeletal mesh. Without a correct binding the groom will not follow the mesh. The Problem with Offset Meshes Placeholder — explain that the Face Opt...
Single Character
Step-by-Step: Creating Groom Bindings Placeholder — numbered guide through the Groom Bindings tab for a single character. Configuring the Positional Offset Placeholder — how to set the X, Y, Z offset values that match the offset applied to the face mesh during optimization. Setting Input & O...
Cross-Character Bindings
What are Cross-Character Bindings? Placeholder — explain the cross-character mode: generate bindings for every combination of groom asset and target character in one batch operation. Use Case: Shared Groom Assets Across Characters Placeholder — real-world scenario where a studio has 5 characte...