What are Cross-Character Bindings?
Placeholder — explain the cross-character mode: generate bindings for every combination of groom asset and target character in one batch operation.
Use Case: Shared Groom Assets Across Characters
Placeholder — real-world scenario where a studio has 5 characters sharing the same eyebrow groom, and needs a valid binding for each character.
Setting Up Multiple Characters
Placeholder — how to configure the list of groom assets and the list of target character meshes in the UI.
Running Cross-Character Bindings
Placeholder — the three-phase algorithm (origin mesh creation, binding generation, cleanup), click Generate, progress, duration.
Output Structure
Placeholder — naming convention for the generated binding assets, folder layout, how many assets to expect (grooms × characters).