Step-by-Step: Creating Groom Bindings
Placeholder — numbered guide through the Groom Bindings tab for a single character.
Configuring the Positional Offset
Placeholder — how to set the X, Y, Z offset values that match the offset applied to the face mesh during optimization.
Setting Input & Output Paths
Placeholder — how to point the tool at the groom assets folder and the target face mesh, and where the binding assets will be saved.
Running the Binding
Placeholder — click Generate, expected duration, log output.
Verifying the Result
Placeholder — how to open the groom binding asset, check projection quality in the viewport, and assign it in the MetaHuman character Blueprint.