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Single Character

Step-by-Step: Creating Groom Bindings

Placeholder — numbered guide through the Groom Bindings tab for a single character.

Configuring the Positional Offset

Placeholder — how to set the X, Y, Z offset values that match the offset applied to the face mesh during optimization.

Setting Input & Output Paths

Placeholder — how to point the tool at the groom assets folder and the target face mesh, and where the binding assets will be saved.

Running the Binding

Placeholder — click Generate, expected duration, log output.

Verifying the Result

Placeholder — how to open the groom binding asset, check projection quality in the viewport, and assign it in the MetaHuman character Blueprint.

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